Paper Planes

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Paper Planes is a game that I co-led with 2 friends during the 2022 spring semester for VGDev, Georgia Tech's video game development club, following a wind goddess and a little paper plane. As a lead, I co-coordinated 40+ developers, artists, musicians, and designers. I also created design standards, managed the art tasks, and created custom assets while majorly contributing to the game's development in Unity.

I'm extremely proud of this project -- it was my first time managing something so large-scale, and the end result was polished and really fun to play! If you're interested in playing, please check out the publication here!

Tools: Unity, Aseprite, Procreate